Bastards Party is Best Party
August 26th, 2010Years ago I was a member of an organization which prized those people who we called “fun mavens.” These were the people who could be counted on to take any situation and make it fun. With several fun mavens at a gathering, there was a good chance that fun would suddenly break out and everyone would have a good time. We cultivated fun mavens, encouraged them, and tried to retain them. A little of this rubbed off on me, and now I try to help others to have a good time.
Out of nowhere, I got the inspiration to host some fun for The Bastards (and recruits!) in the near future.
What: TEAM FRIGATE MAYHEM MELEE!
Who: All Bastards or recruits
When: (deleted for security reasons)
Where: (deleted for security reasons)
Why: Because I love hosting these.
How: Read this post!All Bastards and applicants will fit one of the following frigates in any way they see fit: Atron, Condor, Executioner, or Slasher. The participants will be randomly divided into two teams. The teams will fight it out in a melee for control of the grid at a remote battlefield. All members of the winning team who are on grid at the end of the battle in their still-intact ship will receive the prize of a interceptor hull based on the ship they flew in the melee. Members of the winning team who lost their ship will receive a consolation prize of 1 million ISK.
Eligible ship hulls and fitting: Atron, Condor, Slasher, Executioner. NO CLOAKS, NO ECM MODULES. Other than that, anything goes; fit whatever you want. Just remember that it will probably go -pop- in a horrible ball of fire. (Warp scramblers/disruptors are not required, but are funny.)
Teams will start on opposite sides of the referee’s ship, 25 km away from the referee (50 km from the other team). Ships will be at a standstill with no targets locked. Modules may be active. After the order to begin, the players may engage and destroy the ships of the other team at will. No entrant is to go more than 150 km from the referee’s ship. Any ship which exceeds this distance, no matter how briefly, will be immediately disqualified. This includes warping away from the grid.
Time limit: The winning team must hold the grid alone before 5 minutes have elapsed. If this has not been done at the 5 minute mark, then the winning team will be the team with more intact and manned ships on the grid.
Important: to win an interceptor hull you must be (1) A member of the winning team (2) on grid at the end of the melee (3) still in the ship in which you began the melee and (4) not have been disqualified for exceeding 150 km from the referee’s ship. This will be strictly enforced.
Winner’s interceptor choice: If you flew an Atron you may choose from an Ares or Taranis. If you flew a Condor you may choose from a Crow or Raptor. If you flew an Executioner you may choose from a Crusader or Malediction. If you flew a Slasher you may choose from a Claw or Stiletto. Prize ships will be delivered by contract after the next corp freighter run.
Because I am donating all prizes and organizing this myself, I reserve the right to be a meanie and say “no,” when you beg for five more minutes to fit up a ship while the rest of us wait for you. Be prepared! Proper Prior Planning Prevents Piss-Poor Performance, Pirate!

I deliberately kept this fit a secret until after the race, but now it can be told. Honestly, it’s not a very complicated or clever fit. My goal was to spend as little time at sub-warp speed as possible by aligning very quickly, and then to burn across warp space as quickly as possible. I could have used T2 hyperspatial velocity rigs, but I didn’t want to spend the extra ISK. It hit 19.44 AU per second with T1 rigs, and that sufficed. In the middle third of the race I passed most of the lead pack while in warp, not at stargates.
